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See The Poet (Welcome to Darkmoor .
See Credits (Welcome to Darkmoor).
See Welcome to Darkmoor / I Am St.
See Escape? (Welcome to Darkmoor S.
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See Every title drop from Welcome .
See "Welcome to Darkmoor".
See Call Me Charlie McGee (Welcome.
Description: Clue in to lots of various jobs in these minigames of Blue's Clues! Occupations: Search out which jobs Blue's mates are pretending to have, as you support Investigative Reporter Steve uncover the clues that reveal what job Blue wants to pretend to have too. Blue Goes to the Doctor: Blue is going to the doctor for a check-up. Support her receive ready for the visit, all while supporting Joe enjoy Blue's Clues to figure out what Blue wants to do after her check-up. Plus two premium episodes: Mechanics, Testing Store.
Description: Follow the exciting early journeys of Brainy, Jokey, Vanity, Grouchy, Handy, Smurfette, Papa Smurf and the rest of the gang as they test to live in peaceful harmony and avoid the risky traps of the evil Gargamel and his wicked cat Azrael. This first season of the hit cartoon has the Smurfs confronting a baby dragon, finding an amulet that grants wishes and discovering a magical horn that puts listeners to sleep.
Description: With dreams bigger than his tiny stature, a rural rabbit called Robb hurls himself in pursuit of his province’s largest prize, a storied ‘Jade Table’ awarded annually to the finest ping pong user in the land. Standing in his path is the fact that rabbits don’t enjoy ping pong, and the province’s perennial winner is a ruthless monkey who uses the Jade Table to amass power and wealth, with no plans to relinquish either. Robb gotta prove that rabbits will no longer run scared, and that his improbable ping pong dreams will change not only his future, but also the fate of his whole province.
Description: Many years ago, on a faraway island, there lived a Sun Duck who protected his flock from evil powers. The Sun Duck had his loyal guardians who made sure the Sun evenly spread its energy on their flourishing land. The bliss continued until an Evil Witch learned of the Sun Duck's superpowers. She seized the guardians and stole the Sun Duck away for the only sake each living girl would understand: eternal youth and mesmerizing beauty. Today, nobody believes in old legends. Mandarin ducks peacefully reside on their island and abide by the law that prescribes "no flying on the island" and "never leave the island". The Emperor is the only one who knows that the legend is real and that the next generation Sun Duck has been born. He keeps it in strict secrecy, but the Witch also knows that the legend is real and she is coming back for her next victim.
Description: In a very unique town, where the legend of the Day of the Dead arose, lies an ancient secret that is about to be revealed by a brave young man, changing life as we know it.
Description: In 1975, Ryszard Kapuściński, a veteran Polish journalist, embarked on a seemingly suicidal street trip into the heart of the Angola's civil war. There, he witnessed once again the dirty reality of fight and discovered a sense of helplessness previously unknown to him. Angola changed him forever: it was a reporter who left Poland, but it was a writer who returned.
Description: Woody is freezing and hungry, too. To receive warm, he burns his furniture and starts to burn pages from the family album... till he comes across one of his Uncle Scrooge Woodpecker. He goes to visit Uncle Scrooge in hopes of a handout and finds his house guarded by 10 crocodiles. Even worse than the crocodiles is Uncle Scrooge.
Description: Penguins explore a lost egg and decide hatching until the mother appears. When it opens unexpectedly, the fresh duck -Ducky- is trained as a penguin while a jealous Lord Julien wants to raise him to be his second in command.
Description: The Aardvark is bedeviled by a portable hole which removes the ground beneath him on the edge of a cliff and lets the air out of a balloon suspending the Aardvark above the Ant onto whom the Aardvark plans to drop an anvil; anvil does not crush the Ant but hits the fallen Aardvark on his head.
Description: The Aardvark finds further opposition, in the form of other hungry aardvark, to his aim of ant intake - and so ensues a war of aardvarks for digestive possession of Charlie, with test of spread-on-ground thumb tacks and rubber cement, plus jet-powered stilts and a tripping rope.
Description: The setting: two South Sea islands. On one: a hungry, shipwrecked Aardvark. On the other: an units of (food) Ants. The Aardvark knows that this is real because he sees the Ants in his spyglass. All that you have to do is swim right over there... except that there's a mean old shark who won't allow that happen. The Aardvark tries, but he fails. Next, he gets a surfboard. The shark eats that as if it's newspaper.
Description: The Ant is spending his holiday at the beach, but the Aardvark sniffs him out. A beligirent Life Guard mistakes Aardvark for a dog a repeatedly kicks him off the beach. Ultimately Aardvark is send off to the Dog Pound.
Description: To bar the Ant from subterranean refuge, the Aardvark strives to plug each ant hole in existence and, to his dismay, discovers a hole of volcanic proportions which is the dwelling of Charlie's huge, older kin.
Description: It’s Super Mickey, Wonder Minnie, Super-Power Pup, Super Goof, Dynamo Duck and Upsy-Daisy to the rescue! In an exciting journey straight out of a comic book, Power-Pants Pete swoops down and begins shrinking everything insight down to teeny-tiny size. To save the day, Professor Von Drake transforms the Clubhouse Gang into super heroes with wonderful powers. But Pete’s merely a sidekick; a wily villain called Megamort is the real mastermind behind theshrinky-dinky caper. Can our heroes outsmart the terrible guys? Only by working together, with support from you… and the right Mouseketools! Packed with action, surprises and nearly two hours of fun – including three extra episodes – this Super Journey celebrates the unstoppable power of teamwork and friendship.
Description: The Aardvark is hungry. He spots an anthill. Inside is the Ant. It seems that dinner is for sure. One problem: the Ant has a mate who owes him a favor... a tiger. Returning the favor, the tiger guards the Ant and his pals from the Aardvark.
Description: After being run over by a truck, both the ant and the aardvark wind up in the hospital with broken legs. However that, along with sharing the room with an aggressive bulldog, doesn't stop the aardvark from continuing to pursue the ant as his dinner. NOTE: Last "Ant and the Aardvark" cartoon.
Description: The Ant is captured by a scientist and placed in an insect specimen container within the scientist's android laboratory, and fortunately for the Ant, his host does not approve of the Aardvark's Ant-snatching attempts.
Description: The Surete Commissioner orders Inspector Clouseau and Sergeant Deux-Deux to track a mysterious and elusive Monsieur X. Using a submarine, an units tank, and mountaineering equipment, they chase Monsieur X all the method to Africa, where they encounter him in the Sahara Desert and at Mount Kilimanjaro. After a series of painful mishaps, they concede conquer in the strenuous and perilous chase and return to Surete headquarters, where Monsieur X is revealed to be the Surete's fresh physical training instructor!
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