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Description: Mickey and Pluto go fishing. Pluto has a run-in with a clam, who eventually lodges in Pluto's mouth; Mickey thinks the clam is Pluto's tongue and can't understand why Pluto keeps begging for more food. After they receive rid of the clam, Mickey's attempts to test his minnows as bait are thwarted by a hungry seagull; he brings his friends, and they chase our heroes away.
Description: The folks of Hamelin, overrun with rats, offer a bag of gold to anyone who can receive rid of the rats. A piper offers to do the job, and successfully lures the rats into a mirage of cheese, which disappears. The citizens, disappointed that all he did was enjoy a tune, offer only pocket change. The piper, angered, plays a fresh tune that has all the kids of the town follow him, even the fresh twins the stork is preparing to deliver.
Description: Mickey and Pluto go hunting for quail. Pluto scares away the first ones they see; Mickey scolds him, then relents. He shows Pluto how to be a pointer, and they set off after other quail, but Mickey accidentally jumps on a bear's nose, and thinks it's Pluto. Meanwhile, Pluto finds the quail and points. The babies climb on board and begin picking at his hairs, but Pluto's been said not to move. Mickey finally comes across Pluto, who by actually is covered by tiny animals, and realizes he's being followed by a bear. Mickey tries to reason with the bear, and backs off a cliff, onto Pluto.
Description: Mickey, Donald, and Goofy are crewing a whaling ship. Their mishaps contain Donald fighting off some hungry birds, Mickey and a bucket of water that keeps doing a boomerang impression, and Goofy firing the cannon and getting stuck high in the air, and ultimately inside a whale. And when he lands the whale well, let's just tell they're gonna need a bigger boat.
Description: A duck may not look the muscled part, Donald takes his job as village blacksmith serious. First he fashions a fresh iron ring for an oxcart-wheel, and expertly makes it dance onto the wood, but then painfully experiences the laws of physics mercilessly punish any size error, worsened every time he insists. Then Donald services a shy-looking client: vain 'Jacqueline-ass' Jenny, who refuses to approve any of the shoe-models he presents, and therefore stubbornly resists his equally driven attempts to fit it on her back-hoof.
Description: A kitchen is filled with houseflies. A spider wakes up and plays his web like a harp, attracting a pair of them; the female is trapped, and the male summons the cavalry, which arrives riding horseflies, riding dragonflies to drop pepper bombs, firing champagne bottles, and ultimately setting the web on fire and catching the spider on flypaper when he falls.
Description: Donald is listening to a radio tool that says how to build an airplane from plastic, in a process much like baking a cake, cookies, and making toast. He takes it out for a use flight, still guided by the radio, and it works wonderfully. Until the radio interviewer asks if there's any problems: yes, it melts when it gets wet. Of course, Donald immediately flies into a rain cloud, and has to war his plane as it disintegrates.
Description: Angry scientist Mickey has just brewed up a potion; to use it out, he squirts it on a fly that's been trapped by a spider, a (regular) mouse being harassed by a cat, then the cat when Pluto goes after it, and Pluto when dogcatcher Pegleg Pete goes after him. Every of the underdogs turns vs his tormentor.
Description: As the game implies, the three blind mice are musketeers. The cat sets a number of traps for them, which they all evade (apparently without realizing it) while he sleeps. The cat eventually wakes up and starts chasing them unsuccessfully, thanks to their teamwork.
Description: Donald is caught in the rain while eating his lunch. He ducks into a restaurant for a cup of coffee, but Chez Pierre is a very ritzy place, and by the time all is told and done, he's facing a bill for $35.99, and he only got a drop of coffee, and he only has a nickel. Pierre takes him to court, where this storyline is told, and is ordered to pay $10 or wash dishes for ten days.
Description: Three orphan kittens are entering a society house in winter and crash the furniture. But when they're caught by the maid, the young daughter of the house "rescues" them from the cold out outside.
Description: At the race track, different spectators (all Goofy lookalikes) are testing the ponies. A posh rich Goofy bets on the equally posh Snapshot III while other more common looking Goofy bets on the bedraggled Old Moe. When the race begins, Snapshot and the rider are so overconfident they wait a several mins after the race has begun to begin running. When they finally do receive going, Snapshot is not above stooping to dirty tricks such as tripping and biting the another horses. Sadly, Snapshot's vanity is what costs him winning the race (he stops to pose for the image finish) and Old Moe is declared the winner.
Description: Mickey has been reading Alice in Wonderland, and falls asleep. He finds himself on the another side of the mirror, where the furniture is alive. He eats a walnut, which makes him briefly larger, then small. He dances around a lot, ultimately doing a major number with a deck of cards. He dances with the queen, making the lord jealous. He comes after Mickey with swords, and Mickey defends himself with a sewing needle. Mickey gets the upper hand, and the lord calls for reinforcements. Mickey finds himself chased by few decks, which throw their spots at him. He turns on a fanatic and blows them away, back through the mirror, where his alarm is ringing.
Description: Chip and Dale come across Donald's house trailer. They amuse themselves by jumping on his vehicle horn, which wakes up Donald, who chases them off. Donald heads for the swimming hole, but Chip and Dale mess with the diving board and send him ruining into his trailer. Next, they bomb Donald with pine-cones through the hole in his roof. Donald goes after them, but ends up wrecking his car.
Description: Indeed, boy craves to eat and George Geef (Goofy) is no exception. He eats like it's going out of style. Finally, his reflection in the mirror says him he's getting too fat. Goofy begins showing all the signs of being overweight. When he gets into a taxi, the back tires deflate. When he gets into an elevator, the elevator remains grounded. Goofy's reflection "helps" him lose weight by refusing to allow him eat. Geef thinks he can resist but is later upset by all manner of temptations. He goes to bed but sleepwalks to the refrigerator only to explore it is empty. It turns out his reflection ate all the meal saying him, "Eat, drink, and be merry, and tomorrow we diet!"
Description: After few long days at work, Goofy finally takes a much required vacation. However, his trip never quite gets off the ground mainly because he spends most of it stuck behind a slow moving trailer. When he gets a flat tire, the mechanic inspects each part of his vehicle except the tire. The only motel he can search is a tiny shack too close to a railroad track. On the street once more, he gets stuck behind told trailer again only to pass it and explore no one is driving it.
Description: Bandit Pistol Pete enters a lawless western city and robs a bank. The city is in desperate need of a sheriff. Enter wandering cowboy Goofy who notices a cute woman being held up in a stagecoach robbery by Pete. Lovestruck and fully oblivious to Pete, he foils the robbery while getting to know the woman better. This earns him a reputation as a nice gunslinger and he is challenged to apprehend Pete. Pete tries to receive his revenge on Goofy but each attempt backfires due to Goofy's clumsiness usually directed unintentionally at Pete.
Description: When Donald Duck chops a Christmas tree, the inquisitive chipmunks Chip and Dale follow and see him decorate it with nuts and sweets. So they sneak in his home, determined to 'harvest' it all, using the toys for the Duck nephews, as if Christmas came early for them, so to say. Donald puts up an equally 'playful' yet grim defense, so it all rapidly escalates into a bitter miniature two-to-one-giant fight over the Christmas-treats.
Description: Donald spills some sugar on his sidewalk, and later the ants are in finished control of his home, stealing the cake he was baking, building a pipeline from his maple syrup to their hill, and causing general mayhem.
Description: Donald's testing lumberjack, but the targeted tree just happens to be the home of Chip 'n Dale. They give Donald plenty of problem cutting down the tree, but eventually he succeeds. The wily chipmunks, though, manage to receive their revenge on the homewrecker.
Description: Mickey is performing routine maintenance on his tugboat (with interference from a pelican) when a call comes on the radio that there's a sinking ship needing assistance. Sadly, Mickey's team consists of Donald and Goofy, so getting underway to support is not easy. Goofy has to war a boiler's door to receive it stoked with coal (and when he succeeds, he overfills it) and Donald gets tangled up in the machinery. Not to mention that nobody casts off, so they drag half the dock along with them. The overworked boiler later explodes.
Description: Goofy, driving through Mexico, deals with a stubborn bull on the street who eventually charges, and Goofy unwittingly subdues the bull. Mexicans who are watching the stage trust that Goofy is "the nice Matador" and the minute Goofy arrives in Mexico City, they dress him like a matador and create him do war with other bull. The reluctant Goofy tries to escape the enormous bull although after a while, once again, he triumphs over the bull by accident.
Description: Pegleg Pete is practicing his trombone, badly. So badly, it's annoying the gods Jupiter and Vulcan and neighbor Donald. Only Donald has the temerity to confront him. He does, and Pete kicks him back home. The gods see this, and decide to give Donald a tiny bit of power which immediately goes to his head.
Description: In the last of the Silly Symphonies season cycle, bears hibernate (or test to), raccoons sneeze, moose swim, and cute much everyone ice skates. Everyone gathers around the groundhog to see what happens.
Description: The princess (Minnie) is to wed the Prince (Goofy, still known as Dippy Dawg) vs her wishes. When she refuses, her father the lord locks her in the tower. Minstrel Mickey sees her and rescues her, making a rope from the clothes of lady-in-waiting Clarabell. The lord spots them and prepares to slash off Mickey's head until Minnie intercedes. The lord calls for a joust. Mickey wins, and they live happily ever after.
Description: Donald is travelling the countryside and decides to rest for the night. He refuses to stay at the motel because of its $16 fee so he sets up camp in a woodland area. First he has issues blowing up the air mattress, then by a troublesome boulder, and finally after the air mattress is blown up, it deflates sending Don riding through the air back to the motel where it is presumed he changed his mind and slept there for the night and gotta pay the $16.
Description: It's October 7th and Chip is working industriously to shop enough acorns in the tree for the winter. Dale would rather sleep in his matchbox, but an mad kick from Chip gets him working furiously. But there's only so much they can do. Their tree is nearly out of acorns. Luckily, the two semi-intelligible chipmunks happen to see the half-unintelligible Donald Duck, a park ranger, planting acorns. They instantly set to steal his bag of the precious nuts. Donald later realizes what they are up to, and sets out a box propped up with a stick. It's a crude trap, with an acorn as bait; but it's not too crude to fool Dale, who upsets it and traps Chip. Soon, Donald finds he can have fun instigating a war between these two quarrelsome chipmunks, but he underestimates their friendship and their ability to work as a squad vs a common enemy: in this case, a bad-tempered duck.
Description: Two greatest friends, Badrol and Lim went to Badrol's village (kampong) where he grew up, with intentions to experience some long-forgotten real Malaysian life in his Grandfather's durian orchard. However their easy vacation trip is slash short by the discovery of a clue that leads them closer to the legend of the mystery house deep in the forest. Together with their newly found friends, Rajoo the animal-whispering boy, Rose the village beauty, and her two mischievous twin brothers, Upin and Ipin, they work together to unravel the secrets surrounding the tiny Kampong.
Description: Franklin is planning his birthday party and it's going to be the greatest party ever! After seeking input from all his friends, Franklin decides that a trip to Tamarack Mission has something for everyone. Carried away by his excitement, Franklin invites his 10 closest mates before discussing the plan with his parents. When his parents declare the plan too ambitious, Franklin is crushed--he can't bear to disappoint his friends. With a tiny creativity and some support from Bear and his parents, Franklin manages to make a really fun party right in his own neighborhood.
Description: Who's scared of giants and dragons when you've got love and a couple of magical mischief-makers on your side? In a magical land, the brave knight Tristan and the pretty Princess Isolde meet and fall in love. The evil schemes of envious Baron Ganelon threaten their love, but they'll receive by with a tiny support from their friends-the wiley, wood-sprite Puck and a feisty fairy named Teazle.
Description: The sudden death of his father will take Macius the enormous responsibility that comes with being king, despite having only nine years. After being introduced as the fresh king, he will have the power to change the globe and the things he does not like. Although his main enemy, General, will test by all means to avoid Macius performing a nice job as sovereign, the young lord has some nice mates to support him in everything he needs. Animated feature, as the German animated series of the same name, is based on the ebook "King Matt the First" by Janusz Korczak', a popular doctor and teacher of children.
Description: During yet other pursuit of Jerry, Tom ends up being killed when an upright piano slides down the stairs and slams into him. He meets a feline St. Peter at the gate of the Heavenly Express, but is initially turned away due to his constant torture. However, he will be allowed onto the train if he can have Jerry sign a letter of forgiveness within one hour. If not, it's Hell for Tom. Will he go up or down?
Description: When Carl Reiner and Mel Brooks stepped onstage for the first time to perform their now-legendary skit "The 2000 Year Old Man," they turned live comedy on its head with their irreverent, cutting-edge humor. Done in animated style, catch the dynamic duo riffing on everything from Robin Hood to Saran Wrap in this crowd-pleasing performance as straight-man Reiner interviews a centuries-old Brooks, who shares his wickedly funny musings and opinions with the usual aplomb.
Description: Humanity's pursuit of knowledge leads them to the planet Solo, where they search mysterious remains of a long dead alien civilization, including the 3 part super robot 'Ideon', and a strong warship. Using these, the Earthlings sent to investigate the ruins defend themselves in their constant conflicts vs strong aliens named the Buff Clan, who are in pursuit of 'Ide', the mysterious energy that powers the Ideon.
Description: 15-year-old Maximum is in find of his father, the popular troubadour Johnny Bigoude, who disappeared shortly after Max's birth. He reaches Saint-Hilare where Madam Doudou, the old teacher, takes care of him and finds him a job as elevator musician in the fly swatter factory Bzzz & Co. But the factory doesn't run well and half of the village gets fired. To boost the swatter sales, a risky scientist creates a mass production of flies. Soon, a thick cloud of insects attacks the village... With courage and determination, Maximum and his fresh mate Félicie will do their greatest to neutralize the insane projects of Bzzz&Co. Will they manage to convince the villagers to support them in this adventure? All together will they stop the scientist's crazy handlings? And will Maximum search his father?
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