See Пресс-конференция об открытии .
See "Рука помощи" мультф.
Description: As a ship's team is on shore leave, seadog Pluto is left to stand watch. He sees a threatening shape, but it turns out to be a cache of bones. He grabs one and settles in contentedly. A rat sneaks on, and Pluto springs into action. The rat toys with him, until it finds the officer's mess. He bribes Pluto, until he hears an officer approaching. The rat hides, and Pluto gets thrown in the brig, while the rat sneaks off with his sandwich. But Pluto gets even.
Description: Pluto spots Dinah the dachshund and is smitten, but she ignores him. He uses a giant bone to steal a kiss, and hides behind a mirror, but still no luck. Then Dinah is nabbed by the dogcatcher, and Pluto goes in to gratis her. Their thrilling escape finally gets Pluto other kiss.
Description: Pluto is tied up in the backyard and has been ordered by the maid to stay outside while she prepares a roast. Of course, once Pluto smells the scent of the roast, he makes a beeline for the kitchen. Unfortuantely, staying undiscovered proves hard for Pluto once he gets inside particularly after he inhales a bucket of soapy water and begins sneezing. Bubbles fill the kitchen and cups are broken at which mission the maid comes downstairs. Luckily, Pluto returns to his doghouse leaving the impression that he never left. The maid just shrugs and says, "I should swear it was that dog."
Description: Pluto walks past the zoo and sees the large bone the sleeping lion has but getting it out is easier told than done. He gets it out of the lion's cage, but then has to face the kangaroo and its playful joey. Next is the gorilla, then the crocodiles.
Description: Pluto has just complete moving his bones into a spiffy fresh doghouse when a turtle comes along and begins moving them out. While Pluto is dealing with the turtle, Butch takes up residence. Butch chases Pluto back to his grungy old doghouse, and actually it's his turn to deal with the tenacious tiny turtle. The turtle wins, and he and Pluto become friends.
Description: Pluto's child brother, K.B., keeps getting into trouble. When Butch the bulldog passes by, K.B. latches onto him. Butch gets K.B. to crawl into a meat store through a tiny slot. Pluto comes along, they tussle and set off the burglar alarm, which brings the dogcatcher, who grabs Butch.
Description: Pluto is testing with a ball on the beach. The ball goes into the water and begins moving in strange ways, because a sea lion is testing with it. Pluto does not wish to share the ball, and eventually tries to bury it, but the sea lion is too clever. Pluto goes after the sea lion, but has to tangle with a persistent octopus. The sea lion saves Pluto, and resuscitates him, so Pluto agrees to play.
Description: Seduced by a satyr, Pluto celebrates spring. He goes around enjoying the scents, then imitating different animals. But when he imitates the butterfly (that transformed from a caterpillar before our eyes), he gets in trouble. The butterfly had done a tiny dance with a water droplet; Pluto picks a beehive as his "ball". The bees, of course, attack, and Pluto escapes by diving into some bushes of poison ivy. Then the "gentle" rains of spring come, along with the hail ("hail, hail the rains"), making a mess of Pluto's house. When the rains end and the satyr returns, Pluto gives him the greeting he deserves.
Description: Mickey and Pluto create a short stopover on a South American flight. Mickey throws Pluto's ball into the jungle, and he chases it but it looks exactly the same as an armadillo that's rolled up into a ball. This, of course, greatly confuses Pluto for a while. But he eventually makes mates with the armadillo. He chases the critter into a cave right behind his ball, and rips the ball apart thinking it's the armadillo, which makes him very sad until the armadillo shows up again.
Description: Two chipmunks have made a cozy tiny home for themselves in the wood-burning stove of an empty cabin. They sleep in a matchbox, wash up in an empty acorn shell filled with water and look at their reflections on the back of a spoon, which serves as their bathroom mirror. They even have a staircase made with a pocket comb. Invading their zone are Mickey Mouse and his dog Pluto, who are all set for a swell vacation. They don't reckon on the two squatters. Pluto instantly discovers the presence of these two pests, but Mickey never finds out. All he knows is that when he tries to light the stove, the matches go out; he doesn't know the chipmunks are blowing them out. Soon, Mickey is outside chopping wood, while Pluto is alone with the chipmunks. Pluto wants blood, but he'll end up with a bottle of ketchup.
Description: Pluto finds a bone - but also finds Butch the bulldog, who claims it for himself. Idea: Pluto paces off a distance, buried treasure style, and digs a huge bone-shaped hole. Butch falls for it, and while he's digging deeper, Pluto almost makes off with the bone. Butch catches on just in time and chases Pluto, who ducks into a junkyard. The bone gets sucked into in a squeeze-bulb horn, which Pluto does war with.
Description: Pluto has a tussle over a bone with a female dachsaund called Dinah unaware that he is now giving her the bone whenever he walks in his sleep and presents it to her. However, every time he awakens, he angrily demands it back until he discovers Dinah's puppies at which mission he feels terrible and offers up his whole collection of bones to Dinah's family as well as his doghouse.
Description: Pluto wants to chase the sausage man, but Fifi convinces him to look after their five rambunctious puppies instead. The puppies end up in the basement, where they tangle with a compressed air tank, paint, a jug of hooch, and another hazards. Fifi returns and finds a drunk Pluto, paint on everyone, and gets very angry.
Description: Mickey Mouse and few another characters are on a prison chain gang, guarded by Pegleg Pete. They break rocks for a while, then Mickey breaks out a harmonica and everyone begins making melody and/or dancing. Later there's a jail-break, and Mickey's on the run, tracked by bloodhounds (including his future pet, Pluto, in his first appearance). He falls off a cliff and right into a jail cell.
Description: This wordless animated movie follows a tall, solitary adult as he walks from the video store, where he's rented the heavily-advertised "Killing Heinz," to his flat. Our pedestrian has close call after close call without noticing the narrow margins by which he avoids injury or death: from falling objects, a Bungee jumper, vehicles and trains, birds, a faulty balcony, and muggers. He arrives home, secure and sound, grabs a beer, and sits down to watch the movie. What should go wrong now?
Description: Pluto is guarding a flock of sheep in the West; a coyote is sneaking up on that flock. The coyote fakes a terrible leg; Pluto chases it away, only to have it run back ahead of him and go after the sheep. Pluto gets back and finds the coyote chasing the lone black sheep of the flock, after trapping the rest. The chase ends with the coyote buried under a toppling spire of rock, which forms a coyote of rock on the top.
Description: Officer Ryotsu is ordered to squad up with FBI agent Lisa Hoshino to search a terrorist who is currently in Tokyo. For an unknown reason, only buildings from the Shinatora corporation seem to be targeted by the mysterious Benten.
Description: Minnie's learning first aid; she asks Pluto and Figaro for help. Pluto keeps throwing Figaro into buckets and otherwise getting him into trouble. Then, when Minnie has Pluto all trussed up in splints, Figaro taunts him.
Description: Tom, whose appetite was whetted by a radio cooking program, wants to create a food out of the pet goldfish. Jerry, who is mates with the fish, does what he can to thwart their feline foe.
Description: A jet-propelled white rabbit flies through the vulva of a supine girl into a wonderland where folks and objects turn inside out, changing shapes and identities at warp speed. Happenings roughly follow Lewis Carroll's "Alice in Wonderland." The caterpillar and the queen create appearances, as does Alice. Photos and symbols are often sexual. At the end, Alice asks, "Who has had such a curious dream?"
Description: Doctor X initiates a plan to transform innocent victims into an units of Toxic Troopers intent on destroying everything in their path. Can Action Boy save the globe once again?
Description: The travels of the last four surviving members of the Ninku Ninja bring them to a city in need of protection, where they search that they arent the only ones calling themselves "Ninku"
Description: A compilation of Mickey's funniest moments in 'Organ Donor's', 'Mickey's Airplane Kit', 'Street Cleaner', 'Mickey's Fresh Car', 'Bubble Gum', 'Mickey's Large Break' and 'Mickey's Mix-Up'. Another characters contain Goofy, and Minnie.
Description: A mustachioed dandy gallops up and scales a high turret to "rescue" a sweet, innocent-looking damsel. She captures him and ties him down, for what he thinks will be a kinky tiny tryst...
Description: In eight minutes, animator Bill Plympton gives us 24 vignettes: seven are clearly about sex, 10 about violence, and seven others deal with human frailties, particularly the body as it ages. There are three stories of persons with confused priorities (including a guy tying his shoe while parachuting); the world's first smartphone sex; and a clever, if dangerous, method to search a lost key. Except for the games of every sketch and a couple of jokes that turn on noise, these are visual trips into the psyche of men, women, God, animals, and Time (the opponent of us all).
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